If.
If Joffery hadn’t cut off Ned Stark’s shaggy head… if Lady Stark hadn’t snatched up Tyrion and inadvertently started a war with the Lannisters… if Ned had sent his daughters away from King’s Landing while he had his many, many chances… if Robert Baratheon’s great love hadn’t been killed before the series even began.
Those are just some of the many, many fateful (and fatal) choices made in the first season of Game of Thrones. George R.R. Martin’s brainchild has a wonderful habit of subverting traditional fantasy tropes, and chief among the casualties has been the idea of destiny. You look at a series like The Wheel of Time or The Sword of Truth and it’s got prophecy written all over it. Everything is preordained and we basically know where we’re going, even if we don’t quite know how we’re going to get there.
Game of Thrones, at least the TV version, turns all of that inside out. Take the Targaryn saga. The “Stallion who will Mount the World” saga came to an abrupt end before Rhaego was even born. The Doth’Raki invasion of Westeros that the show absolutely looked like it was leading up to went down in flames. And it was all because of Daenerys’ one lousy choice. If she hadn’t chosen to save the woman who later killed her son and husband (basically), and allow that woman to work magic on them both, it’s probable that story arc would still be going strong. Not in this series. As with so many lines, all that potential goes away because of one bad decision. Sure, it was a Right Thing to Do, but the unintended consequences of things in this show are just amazing.

Showing posts with label game of thrones. Show all posts
Showing posts with label game of thrones. Show all posts
Saturday, July 9, 2011
Saturday, June 4, 2011
The Ancient Threat Returning: Trend Study
I'm a big fantasy reader, and one of the biggest plot devices used in sci-fi and fantasy works or series is the concept of a "returning evil". I've seen it in scads of different places, and probably, so have you. Here's a generic description:
This scenario crops up everywhere. It's in Lord of the Rings (Sauron), The Wheel of Time (The Dark One), Game of Thrones (TBD), Harry Potter (Voldemort), Doctor Who (several uses; mostly Daleks), Babylon 5 (The Shadows), the Abhorsen trilogy (Orannis) and various H.P. Lovecraft works (notably referring to Cthulhu), among many others.
As it turns out, since the hive-mind at TVTropes is considerably smarter and more on top of things than I am, they have a whole page about this, called "Sealed Evil in a Can", and give a bunch of other examples. So the best I can do is give my small opinion about why it works so well in these particular genres.
-It instantly creates a sense of menace. Sauron may have an army of orcs, but he doesn't really do anything (in books or movies) other than send the orcs to attack things and gaze menacingly out of the Palantir at Pippin. He's not really all that scary. But if we learn that he once nearly destroyed the world, when he had the Ring... now he's a bit frightening. Likewise the Daleks. In the new series, when we meet them, they could be just the alien bad guy of the week (albeit an astonishingly deadly one). What makes "Dalek" the best episode of Season 1 is their history, and the Doctor's instinctive dread for them. Having what sticks in my mind as a "once and future evil" gives the evil in question instant badass credentials.
-It establishes the heroes' weakness and gives the viewer a sense of risk. Usually, the people who did the defeating/sealing away of the Great Evil were much more powerful than the present day; similarly, the Evil was usually much stronger too. If we know that our modern-day heroes aren't as good as the ones back then, we're less likely to expect them to win just because they're the good guys. We know they'll be overmatched.
Holy hell, I just got trapped in TVTropes for a solid hour. Where was I going with this?
I don't know. Will edit later if it comes back.
Long ago, in the Before-time, a great evil walked the Earth/roamed among the stars. This evil was eventually defeated/sealed away/stopped in some other fashion, and it stayed that way for thousands/millions of years. But now, the great evil is returning. Our ancestors were awesome; now it's just us. We have to find some way to defeat/destroy/re-seal-up the evil with what we've got right now.
This scenario crops up everywhere. It's in Lord of the Rings (Sauron), The Wheel of Time (The Dark One), Game of Thrones (TBD), Harry Potter (Voldemort), Doctor Who (several uses; mostly Daleks), Babylon 5 (The Shadows), the Abhorsen trilogy (Orannis) and various H.P. Lovecraft works (notably referring to Cthulhu), among many others.
As it turns out, since the hive-mind at TVTropes is considerably smarter and more on top of things than I am, they have a whole page about this, called "Sealed Evil in a Can", and give a bunch of other examples. So the best I can do is give my small opinion about why it works so well in these particular genres.
-It instantly creates a sense of menace. Sauron may have an army of orcs, but he doesn't really do anything (in books or movies) other than send the orcs to attack things and gaze menacingly out of the Palantir at Pippin. He's not really all that scary. But if we learn that he once nearly destroyed the world, when he had the Ring... now he's a bit frightening. Likewise the Daleks. In the new series, when we meet them, they could be just the alien bad guy of the week (albeit an astonishingly deadly one). What makes "Dalek" the best episode of Season 1 is their history, and the Doctor's instinctive dread for them. Having what sticks in my mind as a "once and future evil" gives the evil in question instant badass credentials.
-It establishes the heroes' weakness and gives the viewer a sense of risk. Usually, the people who did the defeating/sealing away of the Great Evil were much more powerful than the present day; similarly, the Evil was usually much stronger too. If we know that our modern-day heroes aren't as good as the ones back then, we're less likely to expect them to win just because they're the good guys. We know they'll be overmatched.
Holy hell, I just got trapped in TVTropes for a solid hour. Where was I going with this?
I don't know. Will edit later if it comes back.
Wednesday, May 25, 2011
Why Game of Thrones is So Damn Good
For the first time since Lost and 24 went off the air, I'm hooked on a TV show that's currently being televised, and I thought I'd take a second to talk about what makes it so good (for me). It's not the characters, it's not the epic fantasy setting or the big budget or the excellent adult acting or the snappy writing or the complex plot or the music or the surprisingly-good child acting (I grade child actors on a massive curve because children, including me, are idiots; still, this series relies on them quite a lot, and they don't disappoint). No, the biggest positive quality for me is the fact that this series is airing on HBO, and everything that that allows the show to do. It is an entirely different kind of television program than 24, or Lost, or Criminal Minds, or anything else that airs on public TV. This is my first exposure to it, and I very much like what a good show can do with the format.
The biggest thing is that when HBO puts a show in an hour-long time slot, you get an hour-long piece of television. There are no commercial breaks, and thus, no need to have a minor cliffhanger at the end of every segment so the audience waits through the commercials instead of flipping channels. The episode can flow exactly the way the director wants it to flow, building tension where he wants instead of where he has to put it. I never realized how much of a handicap that could be, and seeing a show without it is like watching someone who's just shed his training weights from ankles and wrists move around. It's so casually good.
Here's another huge advantage: Instead of 42 minutes in the hour, the director gets 57 or 60. That gives time for more plot twists and introductions and the like, but we also get more character development than you could ever pack into a network show. We get these wonderful, Stanley Kubrick-esque conversations where the characters can talk about nothing at all, reminisce over war stories or tell dirty jokes for awhile, and the audience can just sit back and watch as we wind around to the point of the conversation. There's nothing in this show that seems forced or too fast. Every conversation doesn't have to be filled with plot-specific stuff (stuff that isn't plot-specific yet, anyway), and every character doesn't have to talk at once. It makes world-building that much easier.
You know what else helps with world-building? Here's a sampler: Shit, fuck, boobs, sex, gore, and a heaping helping of REALISM.The camera doesn't shy away from gore, or nudity, or cursing. None of those would be possible on network television. But all of them are there, in abundance, in an HBO show. And far from being something to titter at (snork), they're actually a vital part of making Game of Thrones believable. This show portrays medieval life, in all its glory and all its filth. And by not shrinking from the more brutal or nasty or whorish parts of medieval life, Game of Thrones becomes intensely believable without even trying. It says "Here! Here is the world we are building. We won't sugar-coat it for you and we won't turn away. It's up to you to watch it grow. Or don't. Either way, here it is."
A lot of that spirit comes from the final piece of what makes the show so good. It's the directors who can take all those advantages I talked about up above and make them into something amazing. So let's take a minute to appreciate the directors, Tim Van Patten (Eps. 1-2) and Brian Kirk (3-5).* Here's some contrast: Remember the wiggling, jiggling camera of The Bourne Supremacy and The Bourne Identity? Remember the frantic close-ups and all the other camera tricks that're supposed to make you feel like you're right there on the scene? I think that's the shittiest kind of directing possible. That's just called getting in the way of the story. Let the story tell itself, I say, and have the director get out of the way. Patten and Kirk have done that to perfection. They're letting the writing and the set design speak for itself, and letting the actors speak for themselves. They're just holding back and letting them act.
Here is one of my favorite scenes from this series. All the parts of this note-character building, good directing, extra time for conversations and all that-come together in scenes like this. Scenes like this are why Game of Thrones is so bloody good. (Sampler.)
It's just... I have rarely, if ever, seen anything like that scene on a network show. Game of Thrones tosses scenes like these off without trying.
Here's one more, my favorite thus far, and then I swear I'm done. Enjoy if it suits you. Myself, I highly recommend both the scene and the show.
*Daniel Minahan directed the sixth episode, which I haven't seen as of this writing.
The biggest thing is that when HBO puts a show in an hour-long time slot, you get an hour-long piece of television. There are no commercial breaks, and thus, no need to have a minor cliffhanger at the end of every segment so the audience waits through the commercials instead of flipping channels. The episode can flow exactly the way the director wants it to flow, building tension where he wants instead of where he has to put it. I never realized how much of a handicap that could be, and seeing a show without it is like watching someone who's just shed his training weights from ankles and wrists move around. It's so casually good.
Here's another huge advantage: Instead of 42 minutes in the hour, the director gets 57 or 60. That gives time for more plot twists and introductions and the like, but we also get more character development than you could ever pack into a network show. We get these wonderful, Stanley Kubrick-esque conversations where the characters can talk about nothing at all, reminisce over war stories or tell dirty jokes for awhile, and the audience can just sit back and watch as we wind around to the point of the conversation. There's nothing in this show that seems forced or too fast. Every conversation doesn't have to be filled with plot-specific stuff (stuff that isn't plot-specific yet, anyway), and every character doesn't have to talk at once. It makes world-building that much easier.
You know what else helps with world-building? Here's a sampler: Shit, fuck, boobs, sex, gore, and a heaping helping of REALISM.The camera doesn't shy away from gore, or nudity, or cursing. None of those would be possible on network television. But all of them are there, in abundance, in an HBO show. And far from being something to titter at (snork), they're actually a vital part of making Game of Thrones believable. This show portrays medieval life, in all its glory and all its filth. And by not shrinking from the more brutal or nasty or whorish parts of medieval life, Game of Thrones becomes intensely believable without even trying. It says "Here! Here is the world we are building. We won't sugar-coat it for you and we won't turn away. It's up to you to watch it grow. Or don't. Either way, here it is."
A lot of that spirit comes from the final piece of what makes the show so good. It's the directors who can take all those advantages I talked about up above and make them into something amazing. So let's take a minute to appreciate the directors, Tim Van Patten (Eps. 1-2) and Brian Kirk (3-5).* Here's some contrast: Remember the wiggling, jiggling camera of The Bourne Supremacy and The Bourne Identity? Remember the frantic close-ups and all the other camera tricks that're supposed to make you feel like you're right there on the scene? I think that's the shittiest kind of directing possible. That's just called getting in the way of the story. Let the story tell itself, I say, and have the director get out of the way. Patten and Kirk have done that to perfection. They're letting the writing and the set design speak for itself, and letting the actors speak for themselves. They're just holding back and letting them act.
Here is one of my favorite scenes from this series. All the parts of this note-character building, good directing, extra time for conversations and all that-come together in scenes like this. Scenes like this are why Game of Thrones is so bloody good. (Sampler.)
It's just... I have rarely, if ever, seen anything like that scene on a network show. Game of Thrones tosses scenes like these off without trying.
Here's one more, my favorite thus far, and then I swear I'm done. Enjoy if it suits you. Myself, I highly recommend both the scene and the show.
*Daniel Minahan directed the sixth episode, which I haven't seen as of this writing.
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