If you somehow missed the Babylon 5 rumpus that's been taking place around here for the past week, fear not: all the links can be found right exactly here. Last Friday, I did an overview of the show. Monday was the show's best characters, Tuesday was its worst, Wednesday was its best aspects and Thursday and Friday covered its worst aspects. Today, we wrap up the whole thing.
It occurred to me while I was writing the 'worst things' posts that I might be grading Babylon 5 on an unfair metric. Comparing B5 to the three best sci-fi shows of the 2000s--Battlestar Galactica, Doctor Who and Firefly) inevitably puts it at a disadvantage, and there are all kinds of mitigating circumstances relating to why it stinks at times. Its first four seasons aired on a network (PTEN) that was relatively unknown and probably doomed from its inception, its budget was poor, it was in an era of TV sci-fi that didn't have all that many standout shows, and so on. The best sci-fi shows of the 2000s benefited from ample budgets, well-known networks and better actors than B5 could muster.
I'm not so sure that's an excuse, though. Less than two decades after its release, Babylon 5 looks extremely dated. The bad CGI, the heavily made-up cast contribute to it and the pre-HD cameras contribute to it, but there's a certain look to the footage, sets and in the directing that just stamps the show as old-fashioned. (The camera basically remains at shoulder height for the entire series.) It gained a large cult following and is remembered fondly by many sci-fi fans, but against sleeker, more modern shows it just doesn't measure up.
Ultimately, it's hard to pin the show's faults on J. Michael Straczynski or on extenuating circumstances. The actors are wooden, the directing is ordinary and the dialogue is poor: is that Straczynski's fault, or was it the fault of the era? It's hard to prove one way or the other. Ultimately, though, the only real criteria upon which I can evaluate Babylon 5 is how it looks to me, a fan of sci-fi that came of age in the 2000s.
Viewed purely on its own merits, then, Babylon 5 falls short in most ways. As I've been saying throughout this weeklong review, the show is consistently mediocre. Straczynski often likened his creation to a novel, but it's not an exciting one if that's the case. Bad writing, a lot of bad acting, bad casting, bad set design and stories that took forever to tell drag this show down, and good acting, some good universe-building and a pair of good seasons resuscitate it. I think some of the show's appeal originally lay in its serialization and consistent mediocrity: you could turn on the TV every week and know what you were getting. It wasn't going to be more than occasionally good, but it wasn't going to be horribly bad either, perhaps because there was so little at stake.
If you're a fan of the shows I mentioned at the start of this post, Babylon 5 is probably not for you. It's not remotely in their league. If your standards are lower or you're a fan of '90s sci-fi, then give it a try.
More Or Less Arbitrary Grading Scale
Acting: B-
Set Design: D
Character Development: A-
CGI: D-
Average Episode Quality Relative to Itself: C
Imagination: B
Writing: D+
Universe-Building: A-
Good Villains: C- (good in seasons 2 and 3, terrible in 4 and 5)
Good Heroes: D-
Good Characters Who Are Both: A
Series Ending: F
Arc Continuity: A
Character Continuity: D+
OVERALL SERIES GRADE: C-

Showing posts with label battlestar galactica. Show all posts
Showing posts with label battlestar galactica. Show all posts
Saturday, August 13, 2011
Friday, August 12, 2011
The Worst Aspects of Babylon 5 (Part 2)
We're nearing the end of the Babylon 5 blitz. In case you missed the deluge of B5-related posts over the past week, here are some links: last Friday's overview of the show, Monday's rundown of the best characters, Tuesday's rundown of the worst characters, Wednesday's 'Best Aspects of B5' and Thursday's 'Worst of B5, Part 1'. Today I'll have Part 2 of the Worst Things, and then we'll wrap everything up on Saturday.
I wrote the following halfway through Season 4:
“The thing that makes the current B5 conflict so uninteresting to watch is the absolute moral battle lines that have been drawn. Sheridan is what they call a paragon of virtue, a perfect ideal. He stands for Truth, Justice and the American Way, all in capital letters. ______'s side stands for nothing but fucking up other peoples’ shit. There’s no moral conflict because it’s been spelled out in the most explicit terms. Plus, there’s no documentation of what ______ does, how he does it or why. We don’t know how he got to be a police state-type of fellow, we’ve barely met him. We don’t know how he keeps everyone in line, other than through misinformation.
“There’s just such absolute ideological superiority from Sheridan, who sounds like a horse’s ass every time he draws upon it. There are very few moral choices or ambiguities to be found in B5.”
This is part of what I was saying about Sheridan, Zack Allan and Dr. Franklin in the Bad Characters post. They are so morally upright and the villain (in this case especially) is so poorly defined, it makes them unbelievable. There are very few moral conflicts on this show, and most of them feel manufactured (like the one near the end of Season 4 with the telepaths). The only convincing one comes at the end of Season 3, where Sheridan holds Morden against his will. For the rest, nothing. Sheridan and Co. are always right and the other guy is always wrong, period, end of line. This is especially true of the Season 4 villain, an evil cardboard cutout that we almost never see on-screen.
The point here is that nobody really seems like an expert at their job, the way Chief Tyrol is an expert Viper repairman (Battlestar) or the way Wash is a special pilot (Firefly). They don’t have to say ‘I’m competent at my job’, we see them demonstrate their competence. In B5, nobody seems to be that skilled at any job. The emphasis is on having the right people and the right personalities, not their skills, which I find strange.
Something traumatic happens to Garibaldi in Episode A. The episode ends, the threat is dealt with and Garibaldi goes back to work. Several episodes go by, during which Garibaldi seems unchanged. Then in episode H, Garibaldi has a nervous breakdown and goes “I’ve been haunted by the vision of my wife’s buttocks ever since Episode A!!”
This happens ALL THE TIME. A character has a crisis, then seems totally fine, then tells us that they haven’t been fine all this time, even though they’ve been acting totally fine. I don’t know what to attribute it to, but it’s really lousy continuity between episodes. It feels like the show wants to have the emotional continuity of a Battlestar Galactica, but doesn’t really know how to go about it. This results in a lot of unintentional comedy, as characters have massive freakouts over something they were totally okay with just last episode.
-Straczynski’s enormous plot arcs move maddeningly slowly, although this shouldn’t be unfamiliar for recovering Lost fans like myself.
-Because we rarely leave the station in the first two seasons, it’s hard to get a sense of the greater outside universe. This does change in seasons 3-5, as more of the characters venture outside, but it’s a little off-putting early on.
- B5 tells, it doesn’t show, particularly with regard to characters’ emotions. Straczynski doesn’t let the actors show you how the character is feeling, he writes in huge info-dumps where the character tells you exactly how he feels today.
The Writing Stinks
I’ve been dancing around this for awhile, but I’ll just say it: The writing, done almost entirely by J. Michael Straczynski, is consistently bad. It is full of clichés, the dialogue isn’t clever (there’s a fascination with light bulb jokes that goes on for way too long), it’s fairly humorless and it doesn’t make you feel for the characters. The best thing you can say about the writing is that it gets the job done and tells you what you need to know in a given episode. The worst thing you can say is that’s all it does. The writing isn’t My Immortal-bad, but it’s serviceable at best. Compare it to Battlestar or Doctor Who or Firefly or even Star Trek and you’ll see what I mean. It’s a handicap to the actors rather than a help. I wrote the following halfway through Season 4:
“The thing that makes the current B5 conflict so uninteresting to watch is the absolute moral battle lines that have been drawn. Sheridan is what they call a paragon of virtue, a perfect ideal. He stands for Truth, Justice and the American Way, all in capital letters. ______'s side stands for nothing but fucking up other peoples’ shit. There’s no moral conflict because it’s been spelled out in the most explicit terms. Plus, there’s no documentation of what ______ does, how he does it or why. We don’t know how he got to be a police state-type of fellow, we’ve barely met him. We don’t know how he keeps everyone in line, other than through misinformation.
“There’s just such absolute ideological superiority from Sheridan, who sounds like a horse’s ass every time he draws upon it. There are very few moral choices or ambiguities to be found in B5.”
This is part of what I was saying about Sheridan, Zack Allan and Dr. Franklin in the Bad Characters post. They are so morally upright and the villain (in this case especially) is so poorly defined, it makes them unbelievable. There are very few moral conflicts on this show, and most of them feel manufactured (like the one near the end of Season 4 with the telepaths). The only convincing one comes at the end of Season 3, where Sheridan holds Morden against his will. For the rest, nothing. Sheridan and Co. are always right and the other guy is always wrong, period, end of line. This is especially true of the Season 4 villain, an evil cardboard cutout that we almost never see on-screen.
I’m Sorry… You Do What Now?
B5 relentlessly hammers home the theme that its characters are special people. There’s an entire Season 2 episode devoted to making sure that Sheridan and Delenn are the right people in the right place at the right time. But on the level of their jobs, they never seem to have much expertise. This is a minor quibble, but what does Garibaldi do exactly? He’s a good shot and he knows how to ask questions, but he doesn’t possess any skills specific to being a Security Chief. Dr. Franklin lets machines do all the work for him, is rarely seen in surgery and operates as a glorified diagnostician. Everything from mission-critical research to flying starfighters is handled by omnipresent computers. ![]() |
picture unrelated. |
You Had A Problem? Since When?!
Here’s a fairly typical scenario:Something traumatic happens to Garibaldi in Episode A. The episode ends, the threat is dealt with and Garibaldi goes back to work. Several episodes go by, during which Garibaldi seems unchanged. Then in episode H, Garibaldi has a nervous breakdown and goes “I’ve been haunted by the vision of my wife’s buttocks ever since Episode A!!”
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Seconds before bursting into incoherent rage. |
In The Conversation:
-The music isn’t very good or very memorable, and it’s kind of used as a blunt instrument. You know exactly how you’re supposed to be feeling because the violins tell you it’s an emotional moment. -Straczynski’s enormous plot arcs move maddeningly slowly, although this shouldn’t be unfamiliar for recovering Lost fans like myself.
-Because we rarely leave the station in the first two seasons, it’s hard to get a sense of the greater outside universe. This does change in seasons 3-5, as more of the characters venture outside, but it’s a little off-putting early on.
- B5 tells, it doesn’t show, particularly with regard to characters’ emotions. Straczynski doesn’t let the actors show you how the character is feeling, he writes in huge info-dumps where the character tells you exactly how he feels today.
Not Bad, Just Weird:
For some reason, whenever a character has a minor wardrobe change, it’s made into a big honking deal in the show itself. Sheridan’s beard, Delenn’s hair, the new B5 uniforms, Security uniforms, G’Kar’s eye color, etc. are all played up much more than you’d imagine them being. It’s not a bad thing, just a quirk.
Wednesday, May 18, 2011
Sci-Fi Drinking Game(s) [IN PROGRESS]
Widely Applicable Rules (Mostly for TV Shows):
Drink every time an alien, or a human, delivers a stirring polemic on the potential of the human race.
Drink every time an alien, or a human, delivers a stirring polemic on the potential of the human race.
Drink every time somebody distressedly points out the flaws that could lead humanity to destruction.
Take a big drink every time an alien species is created with a distinctively un-human trait for purposes of providing a contrast with humans (ex: an emotionless species, a hive mind, etc.) Take a shot of vodka if one of the characters ham-handedly points out the difference within the show. Finish the bottle if this leads to a stirring polemic.
Every time someone utters the phrase “We’ve never seen anything like it” or says that something is “off the charts” or “off the scale”. (If it's a major character instead of a throwaway character, drink twice.)
Whenever someone says, during a firefight, “[Hull integrity/shields/deflector screens] down [XX] percent! The [shields, ship, station, hull, etc.] can’t take another hit like that or we’re done for!”
Every time someone utters the phrase “We’ve never seen anything like it” or says that something is “off the charts” or “off the scale”. (If it's a major character instead of a throwaway character, drink twice.)
Whenever someone says, during a firefight, “[Hull integrity/shields/deflector screens] down [XX] percent! The [shields, ship, station, hull, etc.] can’t take another hit like that or we’re done for!”
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I am not fucking around with this warning, man. (Screenshot: Babylon 5.) |
Drink whenever an alien species magically has the lips, teeth and tongue to speak virtually flawless English. (Start a Waterfall if the aliens in question have an accent that's meant to convey the difference between Them and Us.)
Drink every time someone provides an alien-y explanation for some person, event or structure from Earth's history. Examples: ancient Egypt/the Pyramids (I'm looking at you, Stargate), the Tunguska meteorite, Jack the Ripper, etc.
(In fact, looking back at this list, almost all of these apply to the J.J. Abrams version of Star Trek. I wouldn't go there, but if you do, I'm not responsible for what happens.)
Optional rule: knock yourself out with a fifth of vodka whenever robots enslave, subjugate or wipe out humanity.
Wednesday, April 27, 2011
Babylon 5: First Impressions
For a long time, I've kinda thought that besides the giant Star Trek franchise, the three great sci-fi TV shows are Doctor Who, Battlestar Galactica and Babylon 5. (I'll throw Stargate in there for kicks, but I just can't get past the ancient Egyptian aliens thing.) I'm in love with the second one and rather enamored of the first one, but up until now I'd never gotten around to Babylon. I recently got through the premiere movie and just now finished the first episode, and I'd like to give some early impressions.
First Note in Four Days is about what now?
-First of all, the computer graphics are god-awful. They look like what you see nowadays in the behind-the-scenes of a Pixar film, before they've filled in the texture and details of faces and backgrounds, or possibly a N64 video game. The series started out in the early 1990s, so it's understandable, but the graphics are still really bad. You won't find anything like the beautiful wide-angle shots of Galactica and the rest of the fleet, or playing around with textures and lighting, here.
However, I'm grading Babylon 5 on a massive curve because of what they're attempting to do. Even in just the pilot and the first episode, we see a space battle, fleets emerging out of hyperspace and immense shots of the Babylon 5 space station itself from quite a ways away. It may look awful by modern standards, but what they're trying to do is so far beyond the graphics they had at the time, it's hard not to admire it.
-The writing has started out as pretty clunky, too. The first episode serves you three stories that are so different--a war between two rival species on Ragash III, space raiders around Babylon 5, friction between a telepath and a senior officer--that you know they're probably going to coalesce, and when they do it isn't much of a surprise. It's also fairly easy to predict what the characters are going to say. That said, it's still early on and it will undoubtedly get better as the writers get more comfortable.
-On the other hand, the high muckety-mucks are going out of their way to universe-build early. In the pilot, we were introduced to four alien empires that humanity maintains diplomatic relations with; in episode 1, we meet (briefly) a huge rogue's gallery of other species, and get personal tidbits about all of the show's main characters. Again, it's clunky; personal anecdotes are sort of dropped into the episode at random, but however forced it felt, by the end of the episode I felt like I knew the officers of Babylon 5 and a few of the alien diplomats a bit better. I also had a decent feel for the central government on Earth, which they drop in as well. It's a lot of information all at once, but it also signifies that the show won't have much dead time. Babylon 5's selling point is its complex plots, after all, and I'm rather excited to see what they come up with.
-The political-legal-diplomatic climate looks like where the meat of the show will be, something that Battlestar and Star Trek dabble in and Doctor Who ignores entirely. There's apparently an interracial legal framework, within which Babylon 5 is neutral ground that is administered by representatives from all five major empires. The first episode reminds us, however, that just because every race has a diplomatic representative on board doesn't mean there's peace everywhere. We get an unprovoked attack on a Centauri farming colony by a Narn fleet in the first episode. It's definitely an unstable political climate, which I think will make it more fun to watch than simply trying to keep the peace. (The opening sequence's line "Babylon 5 is the galaxy's last, best hope for peace" keeps making me think of Gundam Wing, by the way. Even the announcers sound similar.)
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So far, there has been a notable lack of giant space robots. |
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